No, the title of this post doesn’t refer to my feeble effort to reverse the drought here. Real life, including a house move and the start of a new academic semester has significantly curtailed my ZOI activity. But I did want to post this shot of an experimental home-brew game created by one Jonathan Miller, spotted in play at TriaDCon 07.
A commentator who saw the game writes “It’s a naval battle between the Bismark and the Prince of Wales, but the focus is not on moving ships and comparing armor to broadside weight. The real game is about keeping the ship afloat after it starts to take damage, and how you allocate damage repair resources.”
How brilliant is that?
(Damage Control, btw, is my title, not the game’s.)
Photo by Walter O’Hara.