Archive for F2F

Talk at University of Maryland

I gave a talk at the University of Maryland today (that’s where I work) as part of its “Semester on War and Representations of War.” A little odd to come out to friends and colleagues as a (war) gamer, but generally an interested and receptive audience. I had copies of several different games out to show, including Avalon Hill’s hoary Afrika Korps and something more recent, Bowen SimmonsNapoleons Triumph. One of the byproducts of the event was getting to meet a couple of new local gamers, including the gent behind Flash of Steel, where there is a nice write-up of the proceedings. From there I also stumbled across this entry on Soren Johnson’s Designer’s Notes blog (such an obvious title for a game design blog too—now why didn’t I think of it?).

I offered three reasons for my interest in table top wargames in an academic setting:

  • that they are a forgotten piece of ludology, the lack of knowledge about them today disproportionate to their historical influence and market share;
  • their function as “paper computers,” that is open systems (or models, the term I prefer) to take apart and put back together again, very different from computer games where source code and the underlying model is often out of reach;
  • finally, the new spaces they open for representation and rhetoric, to which end I briefly discussed War on Terror, as well as the computer game September 12th.

Of course what goes unstated in such a setting are the other reasons we play games, which have a lot more to do with sociability and something called “fun” than these higher minded rationales. But it was a good discussion, if a bit scattered at times—lots of people wanted to talk about first person shooters, for example. (Unexplored question: what’s the difference between a war game and a violent game?)

Lots of good feedback afterwards, including people asking if this is something I write about. Speaking of which, I see Pat Harrigan and Noah Wardrip-Fruin’s Third Person, in which I have an essay on board wargames, is listed as out in May 2009 from MIT Press.

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Habit of Victory Demo

Your host in action yesterday at the Chantilly Game Parlor (I’m in the middle). I’m participating in a demo of OSG’s Habit of Victory, on Napoleon’s 1807 Polish campaign. Designers Kevin Zucker and Mark Herman were both there; that’s Mark eating a cookie.

Habit of Victory Demo
Photo credit: Wade Hyett.

More pics are here. Kevin and Mark have each designed games I’ve been playing since I was a teenager, so it was great to meet them both. (And that’s sure one nice thing about the DC area—seems like half the people in the hobby live within an hour or two of town.)

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Your Author in Action

With the DC Conscripts last weekend (left).

Author in Action

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